The game literally has built-in features so that you can clean up your belts. You can easily make perfect corners by aligning your belts in a certain way.

More posts from the SatisfactoryGame community. A place to discuss the game by Coffee Stain Studios currently in Early Access. I currently build smelting stations at deposits I find (constructor stations on limestone) to help organize things a bit more. Pretty much everyone does this, but I love to start off my base on concrete platforms as soon as possible, and then keep building off from there. But they’re still a problem. With hypertube yeet cannons you can go anywhere, so its often easier to find an area that has the resources for what you want to make rather than carting them all to your base. But in Satisfactory, you might accidentally delete the only wire keeping your factory running. Here’s a trick I see ignored far too often. Sounds really easy, I wach videos to see what can I do and how can organized the factory, by the moment it's so frustrating. Pipes can get pretty crazy, although not as much as belts. For the second conveyor pole, start by spinning it 90 degrees go back a few paces, then align it on the next “square” after the first pole. You don’t need to see your item bus or your load balancer anyways, right? however if you are impatient, you can use conveyor belts to bring those items to your base (can't do anything about oil until tier 4 or 5 I think).

To connect it to your grid, you can pretty much do whatever you want, but you’ll be able to just use a single line to connect an entire factory. The surface of my base looks pretty good, but the underside is another story. How should I go about organizing products coming to my base from across the map? This is going to be a little more difficult to fix. roads can make journeys more direct and get around/ go above difficult terrain.

My advice is to just start. What do you do to keep your factory clean? Tips for organizing? Using these, you can enclose a factory with walls, and run power lines out of them without any clipping or even doorways. Now you can hook up each power pole to each other, in a line, and to their respective buildings. By this, I mean that I find the center line between the buildings, which will show up on screen, then place the power pole as close as I can to the building. Later in the game, you will unlock wall-mounted power poles.

I’m a little obsessively organized in general, and like my factory to look nice, so these ideas may inspire you to take simple steps to clean up your mess. It makes building organized factories easier, as I can just run any materials that I need under the whole base and pop them back out when needed. Rather than running a wire from a power pole diagonally to a building, instead add an extra power pole to create a right angle. So my advice shortened : Dont watch youtube video’s for premade factory designs, just do your thing and eventually you will get sick ideas. This ensures that I have one belt feeding all of my machines, and one belt taking finished items away.

I'm pretty new to the game and want to keep things relatively organized. Even using stackable conveyor poles in order to run multiple lines can help a lot with saving ground space.

up to you. By using our Services or clicking I agree, you agree to our use of cookies. I have searched some videos in YouTube but I would like you to advise me with a good gameplay that I can see, some layoud to organize the production or how to make a main bus, even a savegame would help me a lot to explore it and see in detail how it is built. If possible, I like to keep expanding so that other portions of the base can be on the same grid. My favorite tactic when making a new factory setup is to align all of my buildings with each other (hey there’s another organizational tip) and put power poles between them. His stuff is really good! Right angles help keep things clean.

If you’ve already set up your power, I’m sorry.

But for your expansive main base, try to orient it all on the same grid, which is done the easiest by connecting it all with concrete. This will allow the belt you connect between them to make a perfect 90-degree turn with an appealing curve.

This is fine on either side, although if you really want to avoid annoying clipping, pick the side with the clearest path to the building’s power connector.

In this post, I’ll be going through some of the ways I personally organize my factory.

You can also run power lines along the side of walls to keep the wires out of your way when walking.

If you’re starting fresh, then this should be much easier. © 2020 BeGeeked Labs, LLC. If you wanted to use fewer poles, you could do a pole for every two machines, and connect to each one. Satisfactory is a game in which your main goal is to build factories. From a verticality perspective, right now I'm working on a factory comprised entirely of towers with a 3x3 foundation footprint.

I'm still working this out myself.

I haven't done a factorio style bus but I am smelting ore all on one area and have a bus using conveyor stackers to move the ingots onto production. No structure or factory floor on my current playthrough can exceed 3x3 foundations; it just has to go up. In the case of Satisfactory, that means shove everything under your base. Pipe splitters are your best friend and enable you to split a single pipe off into several machines. My default for a new factory with a line of machines is this: Put a splitter in front of every machine, and a merger behind every machine. I recommend automating transport via tractors, trucks, and trains, but that's not realistic for tractors/trucks until you have access to coal.

I don't know any factory building goat that wouldn't. Press question mark to learn the rest of the keyboard shortcuts. I'm still working out which products should be cteated on site and which should be "bussed" this way.

Where factorio's flat terrain and top-down view make an organized bus look stunning, the variable terrain and 3D nature of Satisfactory seem to lend more beauty towards organic factory growth.

Discussion. I started with an extremely unorganized factory butt later on I started a new world and got to work organized. sometimes it is the most reasonable option (moving across crazy terrain).

Load balancing is a thing that you may or may not do, but there are ample opportunities to use splitters and mergers to clean up your belts.

A place to discuss the game by Coffee Stain Studios currently in Early Access. If space is a concern, you can sometimes use pipe splitters to send fluids up or down rather than horizontally. you should be able to unlock tractors and the truck depot around the time you will need to start worrying about those.

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I’m a little obsessively organized in general, and like my factory to look nice, so these ideas … Try to move caterium as ingots over longer distances, make quickwire locally to whatever needs it. You can use two simple methods that are at your disposal. This advice is also great for anything that is more visible. New comments cannot be posted and votes cannot be cast, More posts from the SatisfactoryGame community. I just found out I could look at all the resource node locations on a map online, but I saw that all the quartz, sulfur, and oil resource nodes are very far from my main base. Organizing your power lines gets a lot easier later in the game when you can access wall-mounted power poles that sit on factory walls, but that doesn’t mean it’s impossible in the early game. Where factorio's flat terrain and top-down view make an organized bus look stunning, the variable terrain and 3D nature of Satisfactory seem to lend more beauty towards organic factory growth. if its mostly wide open, you may not need roads. Iron is going to be incredibly important in the early game, so a location with tons of mineable … Don’t let yourself create diagonal wires!

If you wanna make stuff that needs iron or copper products, use iron/copper nodes closest to the the rarer resource. I'm trying to learn how to play the best way Satisfactory. Here’s an example. I'm hoping the end result looks like a reasonable impression of lower Manhattan.

Press J to jump to the feed. Game content and assets are copyrights and trademarks of their respective publisher and its licensors. Using a main bus idea, I then transport my resources to where they need to go in sections of my factory that are stacked vertically based on the material I want to produce. When in doubt, just shove everything under the bed. Set one conveyor pole where you want the curve to begin. Privacy, https://www.youtube.com/watch?v=QvWaV4qshZQ, 7 Satisfactory Tricks the Game Doesn’t Tell You, Satisfactory Now Available on Steam Store, Optimizing Belts in Satisfactory (Early and Late Game), A Look at the (Unofficial) Satisfactory Mods. Hope this helps. On the last floor, the items are then transported on a main bus to storage containers that are near my space elevator and HUB. - We are not affiliated with Satisfactory or Coffee Stain Studios. But in Satisfactory, you might accidentally delete the only wire keeping your factory running.

How to build and optimize such installations? I place these a short distance away from my machines, basically enough that I can still see the belt and a few items on it. I've done a main bus and I find it to be somewhat boring compared to Factorio. set up storage containers around your hub for quick part retrieval. Obviously this is difficult if you’re trying to move all the way across the map, and only the most dedicated players should attempt this. I just found out I could look at all the resource node locations on a map online, but I saw that all the quartz, sulfur, and oil resource nodes are very far from my main base. When you need to start combining higher level products, by that time you'll likely have trains so you can use them for carting stuff around. Eventually you will create sick things you come up with yourself because it fits your factory.

This doesn’t work if your belts can’t keep up with necessary input or production, but this helps clean things up immensely.

Use them, you monster. This does use a few more resources, but is worth it for how clean things will look. I’m not saying this is the most ideal if you’re trying to keep things clean, but it’s something. however setting up long conveyor belts will cost more resources and take up waaay more time than its worth. I then set up conveyer lines or truck stations for the ores to be deposited to storage containers (MK1) that are stacked 4 high. Yes, this is a waste of power poles since you’re not using all of the possible connections.

Just keep in mind the tips about clean conveyor belts and power poles.

This is my “cheat” area, where belts don’t have to look good and clipping is allowed. RELATED: Satisfactory: The First Few Hours Of Early Access. Getting your pipes in order is easy. We just love this game.

trains come later.

I already have tractors unlocked, should I make a road for them or will they be fine driving on terrain? Thanks to them, you'll have an easier time expanding your base and you'll organize your production lines better. From a verticality perspective, right now I'm working on a factory comprised entirely of towers with a 3x3 foundation footprint. I'm pretty new to the game and want to keep things relatively organized. We get it, your factory probably looks like your bedroom – junk all over the floor, layers and layers of who knows what, and no hope of actually finding what you’re looking for.

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Or is it a complete mess? This method works with conveyor poles and stackable conveyor poles, so go wild with them all around your factory. Just cover it up with some walls and you’ll be looking good. Press J to jump to the feed. In this post, I’ll be going through some of the ways I personally organize my factory.

Check out John Bane on YouTube!

I have seen very spectacular constructions and I have no idea how I can do something similar.

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